Game Creation

In addition to creating Chaos & Alchemy, I’ve blogged for a couple of years about my experiences with playing Dungeons & Dragons, mainly using online tools. I’m known in that community as Michael the OnlineDM.

I’ve been using my OnlineDM blog as a place to host a series of articles about the process of creating Chaos & Alchemy. Feel free to follow along if you’re interested!

Part 1: Inspiration and first prototype

Part 2: Outside playtesting and adding a theme

Part 3: Outside interest and deciding to go for it

Part 4: Graphic design for the card front

Part 5: Legal questions and setting up an LLC

Part 6: Hiring artists

Part 7: Playtesting

Part 8: Marketing

Part 9: Producing the physical game

5 thoughts on “Game Creation

  1. My daughter and I had a demo of your game at Gencon 2012. We both enjoyed the game and I have purchased your game through your website. Best of luck in your future endeavors.

  2. looks great. i’ve been working on a card game for a while now. i found the most major part in the development was not how I wanted it to play, but what the different types of cards were, for example MTG’s artifact, creature and land cards. from there it just started evolving on its own.

  3. Michael, thanks so much for sharing this whole process in an accessible way. I’m very happy for your success. It’s inspiring to see how far you’ve come, and it’s especially astonishing to see how you took an idea from 0 to 60 in just a couple months! I’ve been sitting with a prototype for 2 years. Guess I had better get on with it!

    • James – I’m glad my story could help to inspire you! Not every design is going to be as quick as Chaos & Alchemy was for me. I’ve been working on my second for-publication game, Alchemy Bazaar, for about nine months now, and I know plenty of designers who have worked on games for years. But yet, taking action to make it happen is an important step; go for it! And good luck.


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